Grouped by stage, newest first in each group. Each page covers what the game is, the team, what I contributed and where to play it. The level-by-level process lives under Level Design.
A side-scrolling parkour adventure as Egg the rabbit, from mystical forests to hidden crystal caves. Built in about a month.
Fast first-person melee through the dungeons of an eldritch prison. Won People's Choice and Best Cohesive Art Style at the Falmouth Games Academy Expo.
A relaxing third-person glider exploration game. Catch updrafts to reach resources across a dream-like planet.
A mercenary sci-fi melee mission game. You're a bounty hunter with no allegiance, taking contracts from any faction for the pay.
A mobile racer from Retrome Entertainment with two modes: Endless Drift and Cosmic Races.
Social deduction on a moving train: the crew race to keep it powered while saboteurs work against them.
A time-trial as a mouse collecting 20 pieces of cheese across a 10-room house while a patrolling cat forces route changes.
A dirt-themed dungeon blockout in a huge canyon. Small playable space, big sense of scale. Part of a wider elemental world.
A top-down, choice-driven story about Culom's quest to defeat the goblin king Gringor.