Prototype · Team of 7

Evivrus

A social deduction game on a moving train. The crew race to keep it powered and reach the destination in time, while hidden saboteurs work to stop them.

Team7
My roleLevel designer
EngineUnreal Engine (custom build)
StatusUnreleased prototype
The game

About Evivrus

Evivrus is a 3D social deduction game in the style of Among Us, Project Winter and Dread Hunger, set on a vast train inspired by the 2014 film Snowpiercer. Players are either Lightbringers, the crew, or saboteurs hidden among them.

The Lightbringers have to find fuses in loot boxes around the train to keep it powered long enough to reach its destination. The saboteurs' job is to make sure they don't. Players can pick up a double-barrel shotgun and shells, lockpicks that open better loot boxes, encrypted keys for encrypted loot boxes, and use a crafting table.

A team project of seven that stayed a prototype: a strong concept that never made it to release.

My contribution

What I did

  • Designed the spawn area and three sections of the train: the Reactor Room, the Observatory and Library, and the Armoury. Another designer built the other half.
  • Shaped spaces that read as a train while breaking free of a real carriage's size and shape.
  • Kept building toward a playtest after the rest of the team stopped.