The process behind one standout level per project: what it was for, how it changed through blockout and playtesting, and what it taught me. For what each game is and who made it, see Games.
Jungle Zone 1: four landmarks, each with its own missions and flow, in one connected space.
The spawn, Reactor Room, Observatory & Library and Armoury, built to feel like a train without being limited to one.
Single-screen platforming levels where the whole route is visible from the start.
Level 1, The Prison: a stacked, multi-layer space built for fast melee.