How I designed and lit Level 1, The Prison, from map layout to final lighting.

A multi-layered prison built for fast first-person melee, with Doom-style pacing and Lovecraft-inspired lighting.
The level design takes its pace from classic boomer shooters like Doom. The lighting, themes and atmosphere draw on H.P. Lovecraft. The main prison in Level 1 takes its structure from the prison in Guardians of the Galaxy Vol. 1, which gave a well-organised space with multiple layers.