Callum Milligan · Prototype · Unreal Engine

Crumbs

A fast-paced time trial. Play as Lance, a mouse living in the walls of a big house, and find the cheese before the timer runs out, or the cat finds you.

EngineUnreal Engine
TypePrototype
FocusLevel design
TeamCallum Milligan
The game

About Crumbs

Twenty pieces of cheese are scattered across the house's ten rooms. You have five minutes to collect them all and get back to your mouse hole, and your finishing time is your score.

A patrolling cat is the main threat. Where it is changes your best route every run, so you can't rely on one memorised path.

Crumbs was my first Unreal Engine project, built to show I can plan and construct levels in a new engine and workflow.

My contribution

What I did

  • Level design and a detailed in-engine blockout of the whole house.
  • Getting room and furniture scale right for a mouse's-eye view.
  • Gameplay rules: the timer, collectibles and the cat's patrol.