In development · Unreal Engine 5

Paycheck

A mercenary sci-fi melee mission game. You play a bounty hunter with no allegiance, taking contracts from anyone who pays.

Team3 (design, programming, animation)
My roleDesigner
EngineUnreal Engine 5
StatusIn development
The game

About Paycheck

Players run missions across three planets (Jungle, Snow and Desert) in one solar system, returning between jobs to the Galactic Trade Port, a neutral space station where rival factions hand out contracts. The same player can work for a faction one mission and against it the next, depending on who's paying.

The loop is mission-based weapon grinding. Weapons use a card system: four manufacturers (Hearts, Diamonds, Spades and Clubs) plus a Joker wildcard, with Ace-to-King rarity and legendary Jack, Queen and King weapons that carry upgradeable unique abilities. The tone is mercenary and darkly humorous.

My contribution

What I did

  • World and level design: planets, zones, landmarks and the Galactic Trade Port.
  • Mission structure: five mission types and their variants.
  • Game design across the core loop, factions and weapon system.